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- Artificer - DND 5th Edition
Magical Tinkering At 1st level, you've learned how to invest a spark of magic into mundane objects To use this ability, you must have thieves' tools or artisan's tools in hand You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice:
- Artificer Infusions - DND 5th Edition
The page provides information on various infusions available to Artificers in Dungeons Dragons 5th Edition
- Enlarge Reduce - DND 5th Edition
Source: Player's Handbook 2nd-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a pinch of powdered iron) Duration: Concentration, up to 1 minute You cause a creature or an object you can see within range to grow larger or smaller for the duration Choose either a creature or an object that is neither worn nor carried If the target is unwilling, it can make a
- Tools - DND 5th Edition
Artisan's Tools These special tools include the items needed to pursue a craft or trade The table shows examples of the most common types of tools, each providing items related to a single craft Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft Each type of artisan's tools requires a separate proficiency
- Magic Items - DND 5th Edition
Explore a comprehensive list of magical items in Dungeons Dragons 5th Edition, including descriptions and properties to enhance your gameplay experience
- Background: Izzet Engineer - DND 5th Edition
The mizzium apparatus is a magical version of this gear The Chaos Bolt spell is a favorite of Izzet spellcasters because of its unpredictable nature Suggested Characteristics Members of the Izzet League embody some combination of chaotic, frenetic energy with intellectual curiosity, in varying proportions
- Rock Gnome (PHB) - DND 5th Edition
As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes Most gnomes in the worlds of D D are rock gnomes, including the tinker gnomes of the Dragonlance setting Ability Score Increase Your Constitution score increases by 1 Artificer's Lore Whenever you make an Intelligence (History) check related to magical, alchemical, or technological items, you can
- Alter Self - DND 5th Edition
Source: Player's Handbook 2nd-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 hour You assume a different form When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell While the spell lasts, you can end one option as an action to gain the benefits of a different one Aquatic
- Mage Hand - DND 5th Edition
You can move the hand up to 30 feet each time you use it The hand can’t attack, activate magical items, or carry more than 10 pounds Spell Lists Artificer, Bard, Sorcerer, Warlock, Wizard
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