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- @CUP weapons, basicweapons no attachments, items . . . - Epoch Mod Community
after making loot tables and pricelists for @cup wepons on my server, i thought this might come usefull to someone complete unsorted list of weapons: Class Name Display Name Type Picture Muzzles Magazines Attachments ["Shotgun"], AA-12 Shotgun CUP_sgun_AA12 "CUP_sgun_AA12", M1014 Shot
- [Solved] signature mismatch and . . . are not signed . . . - Epoch Mod Community
[Solved] signature mismatch and are not signed by a key accepted by this server
- [TUTORIAL] Putting the Z in EpochZ - Epoch Mod Community
Hi All, Since there seem to be quite a few people who seem to be interested in zombies for Epoch, I thought I'd provide a small tutorial based on my experiences setting up the Ryan's Zombies Demons mod for my server I'd like to acknowledge posts by Knives (on configuring Epoch) and synnr (
- Epoch 1. 0. 7. 1 Release - General Discussion. - Epoch Mod Community
Guys do you know any active server with player in epoch?I If you check dzlauncher you will see that for PvP, the [Genesis] server is popular (Often almost full, depending on time of day) Siberian Army also seems popular for PvP and for PvE the KrankeKellerKinder is the most popular (sometimes 25+ players)
- [DEC2017] Arma 3 EpochMod Server Installation and . . . - Epoch Mod Community
Move your Arma 3 Server files over to your new folder to start building your Epoch Server (Skip this when using steamCMD) Copy and Pasting these files will work just fine
- Official DayZLauncher Thread - Epoch Mod Community
Us admins producers put up with stuff because 'we get it', but players users won't because they don't Come on Dotjosh! Lets get DZC back up to it's lofty status of the Primary Epoch enabler!
- Server Addons - Epoch Mod Community
db Epoch Server Framework By vbawol, April 24, 2016 framework persistence (and 2 more) 0 replies 3 1k views vbawol April 24, 2016
- Fulcrum Mission System v2. 1a - Epoch Mod Community
Vehicle Class Name - is the Epoch approved vehicle class name (you pick something else, that's on you! :)) offset - the location x,y in meters from the encounter center (you can tweak this by looking at the map and just adding, subtracting a couple hundred meters if you want crew [quantity, soldiertype]
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